Less 'sensitive' respawns?

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erfleming
Rookie
Posts: 17
Joined: Thu 9. May 2013, 20:08

Less 'sensitive' respawns?

Postby erfleming » Wed 5. Nov 2014, 16:51

:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:

It seems like, if so much as the wind changes direction, the 'impact' disables respawns. Trouble then is that reactivating the same respawn counts as two respawns against some servers' limited per game respawn allowance. Obviously, respawns should be destructible, but would it be at all possible to make it so either their capture or COMPLETE destruction is required to 'disable' them? As is, hitting one with a pistol a few times is more than often enough to disable it. The area effect of grenades and rockets also has a tendency to disable respawns even when inflicting otherwise little-to-no damage on the respawn vehicle.

:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:

es_war_die_da!
Corporal
Posts: 126
Joined: Sun 25. Oct 2009, 15:27

Re: Less 'sensitive' respawns?

Postby es_war_die_da! » Thu 6. Nov 2014, 00:12

:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:

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Angelus
Moderator
Posts: 1101
Joined: Sat 5. Jul 2008, 22:06

Re: Less 'sensitive' respawns?

Postby Angelus » Thu 6. Nov 2014, 18:20

Seriously, guys? Stop with the excessive use of smileys. Additionally, es_war_die_da! gets a warning for spamming. Have fun with it.


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