Discuss your suggestions
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It seems like, if so much as the wind changes direction, the 'impact' disables respawns. Trouble then is that reactivating the same respawn counts as two respawns against some servers' limited per game respawn allowance. Obviously, respawns should be destructible, but would it be at all possible to make it so either their capture or COMPLETE destruction is required to 'disable' them? As is, hitting one with a pistol a few times is more than often enough to disable it. The area effect of grenades and rockets also has a tendency to disable respawns even when inflicting otherwise little-to-no damage on the respawn vehicle.
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