The teenage sex problem and Soldner.

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Celt
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The teenage sex problem and Soldner.

Postby Celt » Sat 5. Apr 2014, 18:18

John, age 16 is a bit awkward and odd.Not sure how to behave around girls.He sees one and decides to go for it.She looks good.Has all the requirements and extremely wide array of attractive features.He begins talking.Its going well.He walks around thinking he has all the right equipment.Within a matter of minutes her male friends suddenly swarm around her and quickly put him off.He decides to try again............and again........and again without luck.He decides he needs practice.He watches porn.This looks easy-no competetion and no challenge.He tries to talk to women again.............and ove r and over again her males friends quickly put him down.He fails to see the point and gives up.It all looked soooo good and welcoming but sadly this girl was not for him.He goes back to collecting iron bars and building a basement.

Ok.Im hoping that the Soldner community sees what Im saying.This subject has being brought time and time again and I know that it pisses a lot of people off.When I began playing this game I was utter shite.Not much has changed.Im still great at crashing into trees, players, buildings, mountains, other planes and vehicles.A few days ago I finally realised that I could side step and shoot at the same time!!!!!! A new player who begins gets slaughtered and it can be very off-putting.In my opinion the training is the key to keeping new players coming back.Any of you remember your first kill? It was great.If the training contained AI that our very hard working and dedicated devs could develop again or improve on then new players would have more confidence in the actual game.Its easy to tell a 'noob' (still hate that word) to go train but they have no place to train!!!!! CTV/F is nothing but base killing and spawn killing.Yes they might get to drive a tank for a bit but nothing like the rewards that proper training could give.

I love and hate this game but I keep coming back.Some of us have the right amount of 'go fook yourself' in us to keep spawning but not all have that.The gaming generation is young.Im not young.We need to adapt to it.That xbox thing has games that a player can become an expert at before playing online-then the game is enriched by a player who is fully committed from day one.

Bit of a long one but I hope it stirs some conversation.

Yours Celt.
MightyEmperorLargePenisProNoobCrashExpert.
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moot
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Postby moot » Sat 5. Apr 2014, 22:31

that analogy was...unique, but honestly, the SSW experience can be summed up in two words : git gud.

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Shore
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Postby Shore » Sat 5. Apr 2014, 22:35

Well said Celt,

in most points I totally agree.
Anyway I guess creating a better training-mode (single-player) would take much more time than we - or at least I - can afford.
A couple of admins tried to run a 'newbie-training-server' actually none of the intended players joined it, and we gave up.
All ideas on how to make the game less difficult to get used to - and yes of course I see that issue - are warmly welcome.
There are several attempts but most seem or seemed to fail, or are simply not manageable:
  • a train-server: did not work, the few that joined did not even try to use the server for the intended purpose
  • a single-player training campaign - currently not realizable (at least not as far as I can see)
  • wiki - would need more players to share their knowledge (I even do not know how frequently the wiki is used - actually it helped me a lot in my first month)
  • a manual - an attempt was started - but believe me: it is a whole lot of work to write it and it needs to be kept up to date
Anyway, if you see any chance in getting more involved with one of these ... I am on your side :)

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Schranzkopp
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Postby Schranzkopp » Mon 7. Apr 2014, 12:47

Nice comparison, but definitley true. If you don't play the game for quite a while you'll get kicked in the a** a damn lot. And if you have no one explaining basic game mechanics to you, even more.

Regarding shore's Ideas: They all have their certain problems:
- Server: Only useful if you have at least 6 or more beginners who play at the same time. Probably won't ever happen :(
- Wiki and Manual: Its not in the game and requires Reading. It takes a lot of time to read through all the information and hardly anyone starting a game wants to read 100 pages before playing.

A Single Player Camapign/AI as we already had in in earlier versions is pointless unless the AI and Missions get balanced well and start to work as intended. Realizing this would be an unbearable effort, without question.

My idea is to have something in between: Live targets. We have a stupid AI, but it is capable of moving from point A to point B if there aren't to many obstacles.

At the moment you can practice driving/flying vehicles but not really shooting (except for static targets).

So my idea would be:
a) for infantry/static vehicle shooting: A second/modified shooting range with targets not standing around, but moving up and down randomly. Like flip up targets, so you will have to watch out for the flipping target, aim and shoot.

b) for dynamic vehicle Combat/ Rocket Launchers A certain Area of the map, where randomly bots in (unarmed) vehicles spawn and drive around. As soon as a vehicle is destroyed, another one will spawn. This gives you some randomly moving targets which you can fight in a dynamic way. This could also be useful as you can get a feeling for the differnet vehicles and their weapons and which wepons of which vehicle could damage which other vehicles.

I think the effort to realize a training like this should be limited, as the basic components already exist (hostile area for training maps, dumb AI, eventhandlers)

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Postby Celt » Wed 16. Apr 2014, 20:14

Thanks for the input.
The simple pop up targets would be a start.
If there is anything I can do to help please let me know.I have limited experience with computers but could help in other ways.
Is it a financial issue?
CeltNiggle

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Schranzkopp
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Postby Schranzkopp » Wed 16. Apr 2014, 20:52

Guess it's lese of a financial issue but a question of available time. our developers work on a volunteer basis without being payer.So it would rather be an issue implementing the idea onto the game.

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Postby Celt » Wed 16. Apr 2014, 21:02

No probs.I learn something new every day.
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-KuDe=Kuelfdeez
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Postby -KuDe=Kuelfdeez » Thu 24. Apr 2014, 05:44

The variety of the game will attract you here till you master it.

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Postby Celt » Thu 24. Apr 2014, 12:52

Thanks 'the real' Kude.It was good to say hello to you ingame.
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-KuDe=Kuelfdeez
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Postby -KuDe=Kuelfdeez » Fri 25. Apr 2014, 10:07

Use the training mode for chopper practise.
Park a tank on the runway and test chopper missiles on it.
Experiment slow/low/fast flying in a chopper.
Use first person to aim. No chopper missile hits at the crosshair's center.
Supercobra missiles hit one fingernail above the center.
ApcheLongbow : ~ 2.5 fingernail below.
BlackShark: ~ 3.2 fingernails below.
Hind : -don't remember-.


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